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(+1)

The puzzles were super fun. The controls were very intuitive. I didn't read the description before I played, but I was able to play through regardless. Overall, Great Job.

Interesting, good good presentation. I MAY have cheesed a bit on some of the puzzles, but then, isn't that part of what games are about?


One bit of advice, add crosshairs, or expand switch hitboxes for user interactivity.  It was difficult to understand why some switches seemed to respond right away, while others would not.

Thanks for playing! I would work further on improving movement and interaction (I personally don't like crosshairs since they block the view)

As for the difficulty, it's tough to make everyone pleased) Maybe additional hints could help to improve it

(+1)

I think this wins the "cutest Zoey" award of all the games I've played so far. It looked nice, and had a nice atmosphere. There was one point where I wasn't sure if I was cheating a puzzle or not (I moved a crate forward more than it felt like I should), and I think it might be possible to lock yourself out of winning by pushing the crate against a door that cannot be opened without using the crate elsewhere.

Overall, a fun little puzzle game.

Thank you for the feedback! (I probably spent as much time on Zoey as on all of the puzzles ^^;)

Yes, I got stuck on that create puzzle and had to restart again. Maybe an option to pull the create a short amount would work. But otherwise, it is a nice puzzle game with greadually increasing difficulty.

Alright, thanks for the feedback!

I enjoyed the puzzles, I had a tough time early on but moved quickly towards the end. Also, it was sweet to see Zoey rendered in 3D.

I'm glad you liked the puzzles! Thanks for playing

This was fun and I liked the puzzles. It also looks really nice. I had some trouble turning left and right. There seems to be a certain spot where you can turn past. But it still worked ok. Great Job!

Thank you for feedback!